Fallout: Bakersfield GZDoom Mod Reaches 60% Completion, Targets 2027 Release

Gaming enthusiast Ian Miles Cheong recently highlighted Fallout: Bakersfield on social media, describing the GZDoom total conversion mod as what he "imagined video games would look like in 20 years back when the original Fallout was released in 1997." This sentiment follows the release of a new gameplay trailer for the ambitious fan project, which aims to reimagine the classic RPG experience as a first-person shooter.

Developed by Alexander "Red888guns" Berezin, Fallout: Bakersfield is a non-commercial total conversion mod for GZDoom, an enhanced port of the Doom engine. The project's primary goal is to transfer the original 1997 Fallout's atmosphere and specific locations, such as the ghoul-infested Necropolis, into a first-person perspective. Berezin has a notable history in the Fallout modding community, having previously contributed to popular projects like Fallout: Sonora and Olympus 2207.

The recently released gameplay trailer showcased the mod's impressive visual fidelity, blending the classic pixelated art style of the original Fallout with the fast-paced action of a Doom-like FPS. According to the developer, Fallout: Bakersfield is currently 60% complete. While no definitive release date has been set, the trailer subtly hints at a target release year of 2027, indicating a significant wait for eager fans.

Community reception to the new footage has been overwhelmingly positive, with many praising the mod's faithful recreation of the original game's aesthetic and its innovative gameplay approach. Berezin's expertise in art and modding, coupled with his current work on a Fallout-style throwback RPG with New Blood Interactive, underscores the professional quality expected from Fallout: Bakersfield. The project stands as a testament to the enduring creativity within the modding community, pushing the boundaries of classic game engines.