Odyssey-2 AI Video Streams at 20-30 FPS, Offering Real-time Interactive Worlds

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Odyssey, an AI lab co-founded by Oliver Cameron, has unveiled Odyssey-2, a groundbreaking interactive AI video model capable of instantly generating and streaming video at 20-30 frames per second. Cameron announced the development on social media, stating, > "Introducing Odyssey-2: instant, interactive AI video! This is a general-purpose model that instantly imagines 20FPS video you can interact with in open-ended ways." The innovation promises to transform passive video consumption into dynamic, real-time interactive experiences, which Cameron described as feeling like "true sci-fi."

Founded by self-driving car veterans Oliver Cameron and Jeff Hawke, Odyssey aims to pioneer interactive video models that empower creators and redefine storytelling. The company initially focused on building world models to accelerate film and game production, discovering through their research an entirely new medium of entertainment. Odyssey-2 represents a significant step towards this vision, allowing users to influence video content in real-time.

The core of Odyssey-2's technology is a novel "world model" that generates each frame based on user input and previous actions, achieving a low latency of 40 milliseconds. Unlike traditional video models that take minutes to generate short clips, Odyssey-2 streams imagined video instantly, reacting to text commands or physical inputs like keyboard presses. This real-time capability is powered by clusters of NVIDIA H100 GPUs, enabling the continuous flow of interactive content.

Users can engage with Odyssey-2 by typing a few words, and the AI instantly imagines a video that feels alive, making it akin to exploring a digital world. While currently a research preview, described by some as a "glitchy dream," the model demonstrates vast potential across gaming, film, education, and social media. Odyssey envisions a future where interactive video shifts from a passive to an active experience, opening new consumer and enterprise applications.

Despite the current infrastructure cost of $1 to $2 per user-hour, Odyssey anticipates these expenses will decrease as models become more efficient. The company emphasizes that its goal is to empower rather than replace creators, offering a new tool for immersive experiences. Future developments aim for sharper visuals, improved physics, and more realistic interactions, building on the "narrow distribution model" currently in use.