Speedrunner Achieves 'World Best' in 1986 Roguelike Larn With Zero Competitors

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Online personality TracingWoodgrains has recently published an essay detailing the acquisition of "domain expertise" within an exceptionally niche field: speedrunning the classic 1980s video game, Larn. The essay highlights the unique experience of becoming "best in the world against a field of 0 competitors," as stated by TracingWoodgrains in a recent social media post. This self-aware observation underscores the solitary nature of mastering a game with virtually no competitive scene.

Larn, a roguelike video game developed by Noah Morgan, was originally released in 1986 for Unix and DOS systems. The game is notable for its implementation of a strict time limit, compelling players to adopt an aggressive and swift playstyle to avoid expulsion from its dungeons. Despite its influence on subsequent roguelike titles, Larn exists far from the mainstream competitive gaming landscape.

Speedrunning typically involves players striving to complete a video game as quickly as possible, often leveraging glitches and optimized routes. This competitive pursuit thrives on vibrant online communities that collaborate on strategies and maintain leaderboards. The humor in TracingWoodgrains' "0 competitors" claim lies in its stark contrast to the highly populated and fiercely competitive environments surrounding most popular speedrun titles.

The essay delves into the concept of domain expertise, which refers to specialized knowledge within a particular discipline. In this context, it examines what it means to achieve mastery and deep understanding in a field so obscure that traditional competition is non-existent. TracingWoodgrains' work suggests that significant skill and insight can be cultivated even when external validation from rivals is absent.

Ultimately, TracingWoodgrains' essay offers a commentary on the value of dedication to an extremely small domain. It prompts reflection on how expertise is defined and acquired when the competitive landscape is barren, emphasizing the intrinsic motivation and personal challenge inherent in such unique pursuits. The piece serves as both a personal achievement narrative and a broader exploration of niche mastery.