SuperGaming

Overview

SuperGaming is a Pune-based game development company focused on creating mobile and online games. Founded in 2017 by Roby John, Navneet Waraich, and Sanket Nadhani, with additions from Christelle D'cruz and Sreejit J, it has quickly become a significant player in India's gaming sector. The company is known for its popular games like MaskGun and Silly Royale. As of 2025, SuperGaming has reportedly raised $15 million in a funding round, elevating its valuation considerably. The company is headquartered in Singapore with operational bases in Pune and is making significant strides in both the local and global gaming markets.

Recent Developments

  • August 2025: SuperGaming raised $15 million in a fresh funding round at nearly five times its previous valuation. The funds are expected to support global expansion, targeting markets in emerging regions like Latin America and the Middle East. The company continues to focus on developing proprietary technologies that could benefit game developers without substantial resources.
  • February 2025: In collaboration with Google Cloud, SuperGaming expanded its SuperPlatform to a wider developer audience, allowing seamless integration with popular game engines like Unity and Unreal Engine.
  • Late 2024 - Early 2025: The company launched the Indus International Tournament, a major esports event with a prize pool of INR 2.5 crores (~$300,000). The tournament signified its deeper commitment to fostering esports talent.
  • October 2024: SuperGaming unveiled 'Indus', an Indo-futuristic battle royale game. It quickly gained traction with over 6 million downloads on platforms like Google Play Store.
  • February 2025: Partnered with B3 to create a custom GameChain, emphasizing its foray into blockchain and cross-chain gaming experiences.

Company Information

AttributeInformation
Founding Date2017
HeadquartersPune, India; Singapore
FoundersRoby John, Navneet Waraich, Sanket Nadhani, Christelle D'cruz, Sreejit J
RevenueNot publicly disclosed
ProfitsNot publicly disclosed
Key InvestorsSkycatcher, Steadview, Bandai Namco
IndustryGaming and Esports
Number of EmployeesApproximately 170 as of 2025

Early History

SuperGaming was established in 2017 by a team with a strong background in game development and technology. Roby John, one of the pivotal figures, previously founded a successful educational gaming startup called TapToLearn, supported by YCombinator. When John, Waraich, Nadhani, D'cruz, and Sreejit J came together to establish SuperGaming, they aimed at creating an ecosystem of diverse game offerings, utilizing cutting-edge technologies in game development. Their first significant success came with the launch of games like MaskGun and Tower Conquest, which marked critical milestones in their expansion phase.

Company Profile and Achievements

SuperGaming distinguishes itself in the gaming industry with its emphasis on culture-specific content and innovative technology. Their flagship projects include:

  • MaskGun: A multiplayer online FPS game, accumulating over 70 million players globally.
  • Indus Battle Royale: An Indo-futuristic game illustrating their commitment to culturally resonant gaming experiences. The game was developed with extensive player feedback and went through several community playtests.
  • Silly Royale: A social deduction game that further expanded the company’s reach in casual gaming.
  • SuperPlatform: An in-house developed gaming engine that supports game developers in building robust gaming infrastructures.

Continuing its streak in innovation, SuperGaming has invested in creating a GameChain with B3, enhancing blockchain-based gaming ecosystems. They have also introduced significant esports initiatives, setting a platform for budding esports talents through the Clutch India Movement.

Current Operations and Market Position

SuperGaming operates in the rapidly growing Indian gaming market, valued significantly in the global arena. Their operations encompass a mix of game development, esports, and developer-support initiatives. Strategically positioned in the Indian market, they leverage a hyper-local approach to create culturally relevant games.

The company has also focused on competitive differentiators through its proprietary technology, partnerships, and expansion strategies. Their collaboration with tech giants like Google Cloud demonstrates a commitment to offering scalable, efficient solutions for game development globally.

Conclusion

SuperGaming's strategic initiatives and technological innovations have cemented its reputation as a leader in the Indian gaming market. Their approach to integrating cultural elements with gaming narratives and promoting an inclusive esports ecosystem presents them as forward-thinking players in the industry. With their scalable platforms and a growing international footprint, SuperGaming is poised to further expand its influence in both domestic and emerging global markets. Anticipated expansions into Latin America and the Middle East underline their global ambitions, and ongoing technological advancements continue to promise significant industry contributions.